ENG 004 Lecture 2, Oct 2, 2012
	Announcements
	
		- Studios start Thursday
 
		- Bring Sketchbooks to studio!
 
		- Lecture HW #1 due October 9
 
		- Some wait listed students will be added
 
		- Note taker needed
 
	
	Topics
	Design Models: Concurrent, ETC, ARC, Ram's Principles, Design Thinking
	Visual Culture/Thinking: Seeing, Imagining, Drawing/Sketching,
	Diagramming, Environment, Culture
	Graphics in Design: Visualization, Communication, Documentation
	Design Process
	Design is not a linear process.
	It can and usually involves many iterations
	Past models of design had a linear sequence of steps with "feedback" to
	previous steps to modify the design based on some constraints or
	specifications.
	All designs start from:
	
		- Perceived need
 
		- Idea
 
		- Problem
 
	
	Concurrent Design Processes
	
	Concurrent Design Processes
	
	Express/Act Phase
	
		- Idea or problem expressed and visualized
 
		- Creative proposals to satisfy the need of solve the problem
 
	
	Test/Reflect Phase
	
		- Discussion with others
 
		- Analysis/Testing to satisfy specs
 
		- Initially feedback is pronounced
 
		- Goal is to improve design
 
		- Identify strengths and weaknesses
 
		- Incorporate ideas from others
 
	
	Cycle/Change Phase
	
		- Revisit the previous phases if the solutions or strategies fail.
 
	
	Design Thinking
	Combines:
	
		- empathy for context of problem
 
		- creativity in generation of insights and solutions
 
		- rationality to analyze and fit solution to the context
 
	
	Solution Based Thinking
	
		- Creative method to gain improved future results of problem or
		issues
 
		- Different than the scientific method
 
		- Scientific method: question, hypothesis, prediction, test, analyze
 
		- Scientific method starts at the problem (defines the problems
		parameters)
 
		- Solution based method starts at the solution
 
		- Designs should look holistically for solutions that fit the
		problem.
 
	
	Thinking
	Divergent thinking: ability to offer different and unique
	ideas based around on a theme.
	Convergent thinking: ability to find "correct" solutions
	to the given problem
	Dieter Rams's 10 Principles of Good Design
	www.vitsoe.com/us/about/good-design
	Good design...
	
		- is innovative
 
		- makes a product useful
 
		- is aesthetic
 
		- makes a design product understandable
 
		- is unobtrusive
 
		- is honest
 
		- is long lasting
 
		- is thorough down to the last detail
 
		- is environmentally friendly
 
		- is as little design as possible
 
	
	Visual Thinking
	
		- Right Side of the Brain: emotional and creative side
 
		- Organizes thoughts intuitively and simultaneously
 
		- no words, no movement, no numbers, no sound
 
	
	
	Seeing
	
	http://en.wikipedia.org/wiki/File:My_Wife_and_My_Mother-In-Law_%28Hill%29.svg
	Seeing
	
	http://en.wikipedia.org/wiki/Rubin_vase
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