ENG 004 Lecture 7, Oct 18, 2012

Announcements

Topics

Coordinates

Primitives

Constraints/Conditions

More On Coordinate Systems

Absolute Coordinates

Coordinate values that always refer back to the origin.

Relative Coordinates

Coordinate values that refer back to a previously defined point or feature.

Absolute vs. Relative

More On Coordinate Systems

World Coordinates (WCS)

"Stationary" or "Fixed", never changes position or orientation relative to the model.

Local Coordinates (LCS)

Coordinate system defined by the designer or CAD system. May be located and oriented anywhere and in any direction within the World Coordinate System

World vs. Local

Geometric Elements: Primitives

Primitives are the building blocks used to create drawings and CAD models

Points/Nodes

No size, shape, width, height, or depth

Location only

Locus

All possible positions of a point

Lines

Length and direction, no thickness

Curves

Generated by point moving in constantly changing direction

Points/Nodes

Lines

2D Primitives

Circles

Circles

Curves from intersections

Curves can be generated by intersecting surfaces

Interpolated Curves

Various order polynomials fit through every point

Splined: different polynomials used for different sections

Bézier Curves

Tangency

Constraints

Constraints define the geometry through geometrical relationships

Implicit: software assumes constraints exist in a sketch

Explicit: user must define the constraints

Level of constraint

Conditions

Conditions are similar to constraints but they are not enforced. Conditions are simply the geometric (or kinematic) state of the feature.

Constraints remain enforced until the designer releases them. Conditions are simply the state of the feature at a given moment or location.

2D Constraint Types

2D Constraint Types

2D Constraint Types

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